In a general sense, the term information system (IS) refers to a system of people, data records and activities that process the data and information in an organization, and it includes the organization's manual and automated processes. In a narrow sense, the term information system (or computer-based information system) refers to the specific application software that is used to store data records in a computer system and automates some of the information-processing activities of the organization. Computer-based information systems are in the field of information technology. The discipline of business process modelling describes the business processes supported by information systems.
An analog computer (spelt analogue in British English) is a form of computer that uses continuous physical phenomena such as electrical,[1] mechanical, or hydraulic quantities to model the problem being solved.
A bit is a binary digit, taking a value of either 0 or 1. Binary digits are a basic unit of information storage and communication in digital computing and digital information theory. Information theory also often uses the natural digit, called either a nit or a nat. Quantum computing also uses qubits, a single piece of information with a probability of being true.
The bit is also a unit of measurement, the information capacity of one binary digit. It has the symbol bit or b, the latter recommended by IEEE 1541-2002.
A byte (pronounced IPA: /baɪt/) is a basic unit of measurement of information storage in computer science. In many computer architectures it is a unit of memory addressing. There is no standard but a byte most often consists of eight bits.
A byte is an ordered collection of bits, with each bit denoting a single binary value of 1 or 0. The byte most often consists of 8 bits in modern systems; however, the size of a byte can vary and is generally determined by the underlying computer operating system or hardware. Historically, byte size was determined by the number of bits required to represent a single character from a Western character set. Its size was generally determined by the number of possible characters in the supported character set and was chosen to be a divisor of the computer's word size. Historically bytes have ranged from five to twelve bits.
The popularity of IBM's System/360 architecture starting in the 1960s and the explosion of microcomputers based on 8-bit microprocessors in the 1980s has made eight bits by far the most common size for a byte. The term octet is widely used as a more precise synonym where ambiguity is undesirable (for example, in protocol definitions).
There has been considerable confusion about the meanings of SI (or metric) prefixes used with the word "byte", especially concerning prefixes such as kilo- (k or K) and mega- (M) as shown in the chart Prefixes for bit and byte. Since computer memory is designed with dual logic, multiples are expressed in power of two, rather than 10, the software and computer industries often use binary estimates of the SI-prefixed quantities, while producers of computer storage devices prefer the SI values. This is the reason for specifying computer hard drive capacities of, say, "100 GB" when it contains 93 GiB (or 93 GB in traditional units) of addressable storage. Because of the confusion, a contract specifying a quantity of bytes must define what the prefixes mean in terms of the contract (i.e., the alternative binary equivalents or the actual decimal values, or a binary estimate based on the actual values).
A peripheral is a device attached to a host computer behind the chipset whose primary functionality is dependent upon the host, and can therefore be considered as expanding the hosts capabilities, while not forming part of the system's core architecture.
A data storage device is a device for recording (storing) information (data). Recording can be done using virtually any form of energy, spanning from manual muscle power in handwriting, to acoustic vibrations in phonographic recording, to electromagnetic energy modulating magnetic tape and optical discs.
A storage device may hold information, process information, or both. A device that only holds information is a recording medium. Devices that process information (data storage equipment) may either access a separate portable (removable) recording medium or a permanent component to store and retrieve information.
Electronic data storage is storage which requires electrical power to store and retrieve that data. Most storage devices that do not require vision and a brain to read data fall into this category. Electromagnetic data may be stored in either an analog or digital format on a variety of media. This type of data is considered to be electronically encoded data, whether or not it is electronically stored in a semiconductor device, for it is certain that a semiconductor device was used to record it on its medium. Most electronically processed data storage media (including some forms of computer data storage) are considered permanent (non-volatile) storage, that is, the data will remain stored when power is removed from the device. In contrast, most electronically stored information within most types of semiconductor (computer chips) microcircuits are volatile memory, for it vanishes if power is removed.
With the exception of barcodes and OCR data, electronic data storage is easier to revise and may be more cost effective than alternative methods due to smaller physical space requirements and the ease of replacing (rewriting) data on the same medium. However, the durability of methods such as printed data is still superior to that of most electronic storage media. The durability limitations may be overcome with the ease of duplicating (backing-up) electronic data.
An input device is any peripheral (piece of computer hardware equipment) used to provide data and control signals to an information processing system (such as a computer). Input and output devices make up the hardware interface between a computer as a scanner or 6DOF controller.
represented data in the widths (lines) and the spacings of parallel lines and may be referred to as linear or 1D (1 dimensional) barcodes or symbologies. But they also come in patterns of squares, dots, hexagons and other geometric patterns within images termed 2D (2 dimensional) matrix codes or symbologies. In spite of there being no bars, 2D systems are generally referred to as barcodes as well.
The first use of barcodes was to automate grocery checkout systems, a task where they have become almost universal today. Their use has spread to many other roles as well, tasks that are generically referred to as Auto ID Data Capture (AIDC). Newer systems, like RFID, are attempting to make inroads in the AIDC market, but the simplicity, universality and low-cost of barcodes has limited the role of these newer systems. It will cost about US$0.005 to implement a barcode compared to passive RFID which still costs about US$0.07 to US$0.30 per tag.[1]
Barcodes can be read by optical scanners called barcode readers or scanned from an image by special software. In Japan, most cell phones have built-in scanning software for 2D codes, and similar software is becoming available on smartphone platforms.
A sensor is a device that measures a physical quantity and converts it into a signal which can be read by an observer or by an instrument. For example, a mercury thermometer converts the measured temperature into expansion and contraction of a liquid which can be read on a calibrated glass tube. A thermocouple converts temperature to an output voltage which can be read by a voltmeter. For accuracy, all sensors need to be calibrated against known standards.
Read-only memory (usually known by its acronym, ROM) is a class of storage media used in computers and other electronic devices. Because data stored in ROM cannot be modified (at least not very quickly or easily), it is mainly used to distribute firmware (software that is very closely tied to specific hardware, and unlikely to require frequent updates).
In its strictest sense, ROM refers only to mask ROM (the oldest type of solid state ROM), which is fabricated with the desired data permanently stored in it, and thus can never be modified. However, more modern types such as EPROM and flash EEPROM can be erased and re-programmed multiple times; they are still described as "read-only memory"(ROM) because the reprogramming process is generally infrequent, comparatively slow, and often does not permit random access writes to individual memory locations. Despite the simplicity of mask ROM, economies of scale and field-programmability often make reprogrammable technologies more flexible and inexpensive, so mask ROM is rarely used in new products as of 2007.
Tuesday, April 07, 2009
computer
Posted by 4b`s at 4/07/2009 11:26:00 am
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